![]() ![]() This is a simulation game where the player is afforded too many options and too much control – if such a thing even exists – down to a micro level where you can even decide how much vacation time staff get. It's odd, because while they've essentially taken the same basic yet addictive formula from Game Dev Story, in the act of adding more realism they've gone a bridge too far. Then you produce the game, get the games printed and pressed, send out for sale, repeat until you win or lose. The basic run of the game goes like this: hire workers, obtain a publisher, announce a project pertinent to the publisher's needs, decide a genre and how difficult/graphically-intense/fast the game will be. This has you attempt to – what else? – run a games developer as you work your way through time, starting in 1980, developing for the humble home computer, up to the present day where you develop for smartphones, consoles, and beyond. Game Dev Tycoon and this game, Game Tycoon 2, are two such examples: this game following on from the atrociously received (holding 42/100 on Metacritic) Game Tycoon 1.5, an updated re-release of a 2003 game. ![]() “Man, I wish there was a game where you could, like, manage a games studio, creating your own games and conquering the market!” This would have been unthinkable ten years ago, but now Steam is awash with suspiciously similar game development simulators that, while claiming to be different, are disturbingly similar to Kairosoft's original (and best) Game Dev Story. Reviews // 8th May 2016 - 6 years ago // By Ben McCurry Game Tycoon 2 Review ![]()
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